The main criterion for the completion of the educational process for the preparation of bachelors is the development by students of at least 205 credits of theoretical training, as well as at least 27 credits of practice, 8 credits of final certification. Total 240 credits.
4 years.
-
Awarded degree / qualificationBachelor in Information and Communication Technologies in the educational program 6B06105 “Computer Engineering and Software / Smart Computing”
-
Name of the profession / list of positions of a specialistSoftware developer, IT infrastructure specialist, database administrator, cybersecurity expert, big data analyst, web designer, etc.
-
OQF qualification level (industry qualification framework)6
-
Area of professional activityThe area of professional activity of a specialist: Information and communication IT industries
-
Object of professional activityThe objects of professional activity of graduates are enterprises and organizations of various forms of ownership that develop, implement and operate information systems in various fields of human activity. Objects of professional activity under the Educational program: - computers, complexes, systems and networks; - computer systems for information processing and management; - computer-aided design systems; - software for computer facilities and information systems.
-
Types of professional activityGraduates of the educational program “Computer Engineering and Software / Smart Computing” can carry out the following professional activities: design and engineering; production and technological; experimental research; organizational and managerial; operational.
Learning outcomes for the module:
Learning outcomes for the module:
The study of the disciplines of this module is aimed at the formation of students' linguistic and intercultural competence. It examines the problems of intercultural communication in modern conditions.
Learning outcomes for the module:
The module is dedicated to the basics of game development technologies. The issues of applying mathematics in game development are being studied. Basic knowledge and materials are provided for further study and development of personal competencies in the gaming industry and other technical areas.
Learning outcomes for the module:
The module provides students with the necessary amount of theoretical and practical knowledge about cloud information processing and storage technology, skills and abilities for the practical implementation of cloud technologies in modern business, and the study of the tools of this technology.
Learning outcomes for the module:
The module forms the student's basic principles of information security of the state, approaches to the analysis of its information infrastructure, design and analysis of information security systems, as well as introduces the student to artificial intelligence systems, its main functions and principles.
Learning outcomes for the module:
The module introduces students to digital technologies and algorithms within the framework of the Internet of Things concept. Students will learn how to select technologies for working with information depending on the class of tasks in this area, gain skills in programming technologies and configuring the network interaction of the Internet of Things.
Learning outcomes for the module:
The module has 2 directions. The first direction is designed to familiarize students with the methods and tools of development for the Android platform. The second direction is the creation of Web-oriented applications. The module is focused on gaining knowledge about the development process and tools, as well as gaining practical skills. At the end of the course, students will be ready to start developing both web applications and Android applications.